- What is RideSim?
- RideSim is a real-time 3D workspace for designing and previsualizing dark rides, tracked and trackless attractions, and motion simulator experiences. It brings vehicle motion, ride timing, lighting, audio, media, and show effects into one coordinated model.
- What are MotionSim and TrackSim?
- MotionSim is RideSim’s editor for authoring synchronized 3DOF and 6DOF motion profiles. TrackSim is the ride-layout and previsualization tool for tracked and trackless vehicles, block zones, dwell times, throughput, show lighting, audio, media, and effects.
- Who is RideSim for?
- RideSim is being built for attraction designers, creative directors, engineers, motion programmers, show-control specialists, scenic and lighting teams, integrators, manufacturers, independent ride builders, students, and themed-attraction hobbyists.
- Can RideSim work with existing design tools?
- Yes. RideSim is designed to complement tools such as Unreal Engine, Blender, Maya, SketchUp, Enscape, Revit, and AutoCAD by bringing imported assets into a ride-focused workspace for coordinated review, planning exports, and previsualization. Show cue export is available today as ShowTimeline JSON and a Weigl ProCommander WEM | Script handoff; additional vendor-specific show-control exports remain on the roadmap.
- Is RideSim available now?
- RideSim is in active development. An early beta is available by request through private product demonstrations. You can schedule a walkthrough of MotionSim, TrackSim, or the full RideSim workflow.