RIDE DESIGN, MOTION, AND SHOW CONTROL

Design the complete ride experience.

Build motion profiles, ride layouts, lighting, audio, media, and effects in one real-time 3D workspace, with vehicle timing and show cues.

A complete workspace for ride design.

Move from early layout to a complete, synchronized ride simulation without rebuilding your project in separate applications. MotionSim handles motion-platform authoring; TrackSim handles the ride path, vehicles, and show environment.

Bring your ride workflow together

Bring work from Unreal Engine, Blender, SketchUp, Enscape, Revit, and AutoCAD into one unified, ride-focused workspace where you can evaluate the complete experience together.

Works with your current toolchain

Keep the tools you already rely on. Import assets and projects, including custom 3D models from Blender or Maya, then export coordinated review, planning, and show-cue deliverables.

MotionSim

3DOF and 6DOF motion editor

Motion profile authoring for 3DOF and 6DOF simulators and motion platforms, synchronized with media and practical effects on one timeline. Keyframe by hand or capture live motion from a phone.

  • Timeline control

    Keyframe all six axes alongside media and effects.

  • Motion capture

    Record input from phones, VR controllers, and game devices.

  • Safety limits

    Scale intensity, constrain individual axes, and screen rider g-forces against an envelope before export.

  • Live preview and export

    Review platform movement in real time, then export a 6-DOF position, velocity, and acceleration CSV.

TrackSim

Tracked ride previsualization

Design and previsualize ride layouts with synchronized lighting, spatial audio, media, motion, and environmental effects. Review the guest POV, analyze operations and clearance, then export coordinated review and planning deliverables.

  • True-scale layout

    Work in metric or imperial units and check vehicle clearance envelopes against walls and scenery.

  • Synchronized show previs

    Place lighting, screens, speakers, and effects with HRTF spatial audio from the rider’s POV.

  • Operations analysis

    Estimate cycle time, block-limited capacity, practical throughput, queue capacity, and normal or peak wait.

  • Review exports

    Export POV Ridecam video, a storyboard with concept art and target dwell per scene, scene, clearance, and operations reports, and a printable design package.

  • Equipment and budgets

    Choose from 500+ brand-name fixtures with DMX personalities - lighting, strobes, gobos, fog, LN₂ systems, proximity sensors, and more. Import org AVL or project GDTF files, add manual allowances, and roll hardware, labor, and soft costs into a BOM or RFQ-ready CSV.

  • Show timeline and cue export

    Compile spatial triggers into absolute-time cues. Download ShowTimeline JSON for review, WEM | Script for Weigl ProCommander, or sACN/Art-Net stream JSON for planning—with personality-aware multi-channel lighting.

RideSim 3D overview showing the full dark ride track, scene walls, vehicles, and show elements
3D overviewReview the complete track, scene boundaries, vehicles, and show elements in one model.
RideSim built-in asset browser showing 3D city props and placement controls
Built-in asset libraryPlace included 3D models, lighting fixtures, gobos, speakers, screens, and effects directly into the scene.
RideSim loading zone preview with ride vehicles, operator console, queue railings, lighting, and scenic walls
Loading zoneInspect guest spaces, vehicle placement, railings, air gates, lighting, and operator controls at ride scale.

One shared view for the whole ride team.

Creative directors, engineers, designers, specialist subcontractors, and independent builders can work from the same timed model instead of translating the ride between disconnected documents and tools.

Engineering and ride design

Carry decisions through the full ride.

  • Operations-aware design

    Test how creative choices affect block timing, practical capacity, queue wait, operations and the overall guest experience before changes become expensive.

  • Equipment planning built-in

    Choose from 500+ brand-name fixtures with DMX footprints, or overlay your org AVL and import project GDTF files. Export a location-aware BOM or RFQ worksheet.

  • Connected planning

    Keep timing, clearance, operations, show cues, and procurement tied to one project — so review reports, budgets, and cue data stay in sync when changes are made.

Specialist collaborators

Keep the whole team on the same page.

Lighting and scenic designers, show-control programmers, composers, sound designers, and video teams can review scene timing, vehicle position, movement, sound, and picture in sync, as they will play on the finished ride. RideSim is designed for collaboration: the whole team shares the same project, while variations let each specialist explore different timing, cues, media, and audio without disrupting work elsewhere.

Show control integration

Connect to professional show-control workflows.

Show control, media, and projection

Export absolute-time show cue data, WEM | Script handoffs, sACN/Art-Net stream JSON, OSC and QLab cue lists, and BrightSign/7thSense trigger strings for review and integrator workflows today. Direct imports and handoffs to additional show control, media playback, AV operations, and projection alignment systems are planned and in development.

Planned: Alcorn McBride V16X, BinloopX, and RidePlayer, Alcorn McBride WinScript Live and SyncCore workflows, Medialon Manager, ISAAC by Smart Monkeys, 7thSense Delta Media Server, Pandoras Box by twoloox, ETC Mosaic, Weigl Showforge, AV Stumpfl PIXERA, Christie Mystique projection alignment, and more.

Ride control, lighting, and synchronization

Personality-aware DMX patch planning and timed lighting export to sACN/Art-Net stream JSON are available for planning and commissioning handoff. Live DMX512 output and deeper vendor-specific integrations for hardware validation before commissioning remain on the roadmap.

Planned: Beckhoff TwinCAT 3 via ADS and OPC UA, Rockwell Logix and Studio 5000 via EtherNet/IP and OPC UA, Live DMX512, sACN, and Art-Net output, PTP, NTP.

Integration partners

Building technology for attractions?

RideSim is being designed to connect with industry ride systems, show control, audio, media, and other attraction technologies. We’re interested in collaborating with manufacturers, integrators, design firms, and technology partners.

Frequently asked questions

What is RideSim?
RideSim is a real-time 3D workspace for designing and previsualizing dark rides, tracked attractions, and motion simulator experiences. It brings vehicle motion, ride timing, lighting, audio, media, and show effects into one coordinated model.
What are MotionSim and TrackSim?
MotionSim is RideSim’s editor for authoring synchronized 3DOF and 6DOF motion profiles. TrackSim is the ride-layout and previsualization tool for tracked ride vehicles, block zones, dwell times, throughput, show lighting, audio, media, and effects.
Who is RideSim for?
RideSim is being built for attraction designers, creative directors, engineers, motion programmers, show-control specialists, scenic and lighting teams, integrators, manufacturers, independent ride builders, students, and themed-attraction hobbyists.
Can RideSim work with existing design tools?
Yes. RideSim is designed to complement tools such as Unreal Engine, Blender, Maya, SketchUp, Enscape, Revit, and AutoCAD by adding a ride-focused layer for timing, operations, show cues, and previsualization. Show cue export is available today as ShowTimeline JSON, Weigl ProCommander WEM | Script, sACN/Art-Net stream JSON, OSC and QLab cue lists, and BrightSign/7thSense trigger strings, with personality-aware DMX patch handoff. Custom 3D model import and additional vendor-specific show-control exports are in development.
Is RideSim available now?
RideSim is in active development. An early beta is available by request. You can schedule a walkthrough of MotionSim, TrackSim, or the full RideSim workflow.

Product demo

See RideSim in your
design workflow.

Request a demo of MotionSim, TrackSim, or a complete RideSim workflow.

We'll follow up to schedule a walkthrough.