- What is RideSim?
- RideSim is a real-time 3D workspace for designing and previsualizing dark rides, tracked attractions, and motion simulator experiences. It brings vehicle motion, ride timing, lighting, audio, media, and show effects into one coordinated model.
- What are MotionSim and TrackSim?
- MotionSim is RideSim’s editor for authoring synchronized 3DOF and 6DOF motion profiles. TrackSim is the ride-layout and previsualization tool for tracked ride vehicles, block zones, dwell times, throughput, show lighting, audio, media, and effects.
- Who is RideSim for?
- RideSim is being built for attraction designers, creative directors, engineers, motion programmers, show-control specialists, scenic and lighting teams, integrators, manufacturers, independent ride builders, students, and themed-attraction hobbyists.
- Can RideSim work with existing design tools?
- Yes. RideSim is designed to complement tools such as Unreal Engine, Blender, Maya, SketchUp, Enscape, Revit, and AutoCAD by adding a ride-focused layer for timing, operations, show cues, and previsualization. Show cue export is available today as ShowTimeline JSON, Weigl ProCommander WEM | Script, sACN/Art-Net stream JSON, OSC and QLab cue lists, and BrightSign/7thSense trigger strings, with personality-aware DMX patch handoff. Custom 3D model import and additional vendor-specific show-control exports are in development.
- Is RideSim available now?
- RideSim is in active development. An early beta is available by request. You can schedule a walkthrough of MotionSim, TrackSim, or the full RideSim workflow.