Track & Layout Design
Build dark ride paths and attraction layouts in 2D and 3D.
ATTENDING IN ORLANDO · NOVEMBER 16–20, 2026
Purpose-built previsualization for dark rides and motion simulators.
Design tracks and motion, experience the attraction from guest POV, synchronize audio, lighting, media and effects, and evaluate timing and throughput in one attraction-focused workspace.

Orlando, Florida · November 16–20, 2026
RideSim will be at IAAPA Expo 2026 for product conversations, private demos, industry feedback and discussions with potential technology, integration and strategic partners.
Product demonstration
Build the track. Define motion. Place show cues. Experience the ride from guest POV. Test timing and capacity before physical construction begins.
Early-access web-based RideSim build.
Working today
RideSim is in active private development. The current application already supports practical design, timing, and previsualization work across dark rides and motion simulators, including show-cue export to ShowTimeline JSON and Weigl WEM Script. Additional vendor-specific show-control handoffs remain on the roadmap.
Build dark ride paths and attraction layouts in 2D and 3D.
Design and visualize motion simulator sequences and vehicle movement.
Experience the attraction from the rider’s perspective.
Place position-triggered audio, lighting, media, and effects in previs.
Explore vehicle capacity, dispatch timing and operational scenarios.
Set block zones and dwell times, then test vehicle timing across the full ride.
Attraction-specific by design
Unreal Engine, Unity and CAD tools remain essential parts of many professional pipelines. RideSim is designed for a different layer of the process: rapid, attraction-specific planning and previsualization.
RideSim complements existing production workflows and tools.
Developed around the systems that define a live attraction.
Development status
The current early-access application is web-based, with a desktop application in development. Recent releases include true-scale clearance checks, show cue export (ShowTimeline JSON and Weigl WEM | Script), analytical operations reporting, spatial POV audio, Ridecam export, and expanded equipment planning with manual allowances. Roadmap items below are planned next.
RideSim is being developed with future interoperability across ride systems, motion platforms, show control, audio, media and other attraction technologies in mind. We’re interested in speaking with manufacturers, integrators, design firms and technology partners.
Discuss a partnership or integrationIAAPA conversations
If you work in attraction design, ride systems, motion simulation, show control, creative development or themed entertainment technology, we’d be glad to arrange a private RideSim demonstration or conversation during the show.